DAK! DAK! GO! Is a 1500pt, Axis vs Allies tournament. The idea of DAK! DAK! GO! Is to emphasise the war in the desert in November 1942, where medium tanks ruled the roost and the Heavy tank had yet to appear! We join the war as Monty and 8th army chase the retreating German and Italian forces whilst 1st army lands in French North Africa and heads to Tunisia. Forces are drawn from the North Africa section of ‘North Africa’, ‘Burning Empires’ (MW options only) and certain PDF. Certain units are prohibited to fit the time period. Details of these restrictions are below in Appendix A and will be strictly enforced (although I am open for historical proof if forces are restricted unfairly). Attendees

  1. The tournament has 20 places (split evenly between axis and allies). This may go up depending on how we work the tables
  2. Each player will nominate which side they wish to be on in the sign-ups. Players who are prepared to bring both sides to help balance up in the case of drop outs would be appreciated!

Armies
  1. Armies can only be selected from the list in Appendix A. Forces are restricted to match the available forces in November 1942.
  2. Warriors and other special characters (loosely defined as the guys in the bit before the army lists start proper) are NOT permitted. Neither are Mid War Monsters.
  3. Each player will use one of three army lists all generated from the same company org chart (but varying in its contents) :
    1. A 1500pt main force.
    2. A 1200pt “garrison” force for defending in a raid (derived from the same org chart as used for the main force)
    3. If using a “Raiding Force”, a 600pt “raid” force for attacking in a raid (derived from the same org chart as used for the main force).
  4. Army lists will need submitting by 24th December. Can you please make sure that each list has the player's name, army type and what book/PDF it is from. Makes life easier for the checkers. Easy Army is appreciated but not essential.
  5. Lists should be sent to brightonbashtournament@gmail.com. I’m happy to check armies at any time (even pre-sign ups) in acknowledgement of the added complexity.
The Missions and Schedule
  1. Missions will be any in the main rule book, randomly selected.
  2. One game in the tournament will be played in a sand storm. This will be randomly selected over the course of the event.
  3. Raiding Forces will be given two “Raid” cards (one “The Raid” and one “The Convoy”). These can be used once in the tournament.
  4. The raiding player must declare that he is using the card, and which of the two cards is being used, as soon as he meets his opponent. The players then play the mission on the card (“The Raid” or “The Convoy”)
  5. In the event of two Raiding forces playing each other and wanting to use their cards, the players will roll-off. The highest player uses their card, the other player keeps their own card for future use.
  6. The tournament will use the following schedule.
Following TBC with venue Day One
  • 0900 to 0930 - Registration and House Keeping
  • 0930 to 1200 - Game 1
  • 1200 to 1300 - Lunch
  • 1300 to 1530 Game 2
  • 1600 to 1830 Game 3
  • 1900 - Day 1 close
Day Two
  • 1000 to 1230 - Game 4
  • 1230-1330 Lunch
  • 1330 to 1600 Game 5
  • 1630-1700 Prize Giving
  • 1700 Tournament Close
The schedule above may be tweaked if real world weather requires it. The Draw
  1. The first game draw will aim to pair up players with opponents from different clubs.
  2. There after, opponents will be selected using a modified swiss system. Highest Axis vs Highest Allied, then next vs next, and so on. There may be a small amount of shuffling to avoid rematches.
  3. The tournament will stay axis vs allies for the full duration.
  4. As far as possible, I will try to avoid players having to play on the same table more than once.
The Games
  1. All missions will be played axis vs allies and have a 2.5hr duration.
  2. Once time is called, players should complete their current turn so both players have an equal number of turns. Some extra time may be available if it would get a definitive result but this is at judge’s discretion and subject to the schedule being met.
  3. Any mission that does not reach turn 6 for both opponents will be scored as a fair fight draw, no matter the victory conditions. Fighting Withdrawal has to be completed to get anything other than a draw.
  4. If a player is noted as consistently failing to achieve six turns then we may look to award their opponents retrospective victories. Blitz play (where each player has a controlled amount of time to complete a turn) may also be considered after the 2.5hr mark.
Scoring
Scoring is currently being reviewed. We are looking at a new system that would still reward the player who meets his objectives but make some acknowledgement to the opponent who makes it a costly victory (even if platoons don’t break). Prizes
The following prizes are up for grabs. Dice Saloon is also offering store credit.
  • The “Panzer IVF2 Special prize” for best axis player
  • The “Sherman II prize” for best allied player
  • The “Carri prize” for the players' choice “most sporting player” – because you don’t use Italians if you plan to walk away with 1st general.
  • The “Honey Stuart” for the player's choice “best presented force” –because Stuarts in Caunter scheme are dead sexy.
Social
TBC - it'd be good to organize something for the Saturday evening. The Raj Pavilion Indian is nearby, as well as a good number of pubs. Let me know if your interested. Contact
I've set up an e-mail address for the event - Brightonbashtournament@gmail.com.
Drop me a line here if you have any questions on the above, getting a hotel, etc or want to submit interest without being a forum member.   Appendix A – Allowed Forces
Note, the digital version of North Africa may drive some amendments. Germany Italy British Empire and Free France USA

Please Note: Refunds can only be issued on tickets up to 14 days before the event.