This is an Age of Sigmar doubles tournament with a three game guarantee to be held at the Dice Saloon.
Tickets are bought for a two player team, if you do not have a team member but would like to participate please email thehollowedhills@gmail.com. I will endeavour to find you a team member.

Scenarios
10:30 am Game 1: Race to Destruction
13:30 pm – 14:00 Lunch
14:00 pm Game 2: The Meatgrinder
16:30 pm Game 3: Changing Priorities
19:00 pm Winners Announced

Scoring
A victory is worth 3 points, a draw is worth 1 point and a loss earns no points.
Each team awards 2 points to a fellow team for sportsmanship at the end of the third game.
Each team awards 2 points to a team for best overall appearance at the end of the third game.
If both player's have fully painted armies at the start of play they receive 1 point.
If both players are fielding armies from the same grand alliance they receive 1 point.

Prizes
1st, 2nd and 3rd place prizes will be awarded.

Army Building
• Each General should command a single 1000 point force constructed as per the requirements for a vanguard in the General's Handbook 2017. i.e. 2 Battlelines, 200 points of allies.
• Each Alliance must pick one general to be their Warlord, they may change the Warlord prior to the start of any game.
• Players must email a copy of their army list to thehollowedhills@gmail.com prior to the date of the event.
• Players may not change artefacts, command abilities, spells, prayers and similar bonuses after their army list has been submitted to the organiser. This includes during the event itself.

General Rules
• Rules for Coalition of Death will be used (pages 14-16 of GHB 2017), with the following that will NOT be in effect: Their Finest Hour, Fog of War, & Divine Intervention.
• Scenery rules from the base Age of Sigmar ruleset will be in effect.
• If at any time your team or your opponents’ team has no models left on the table with no additional units to set up after the game begins, the game is over immediately.
• The Garden of Nurgle: If both players in alliance are using the Nurgle Allegiance Ability, then each team places one Feculant Gnarlmaw at the start of the game, not each player.
• Khorne Blood Tithe: If both players in an alliance are using the Khorne Allegiance Ability, then the alliance has one shared pool of Blood Tithe.
• Legions of Nagash Gravesites: With regards to sizes of the Gravesites, all distances involving Gravesites will be measured from the centre of the marker.
• Legions of Nagash Gravesites: If both in an alliance are using Gravesites then a total of 4 Gravesites will be set up for both players on that team to use.
• Nurgle Cycle of Corruption: If there are multiple players in a game using the Nurgle Allegiance Ability, then all players use one Cycle of Corruption as per normal rules.
• Tzeentch Destiny Dice: If both players in alliance are using the Tzeentch Allegiance Ability, then each team only generates one (1) pool of 9 Destiny Dice that can be used by either player, instead of each player generating their own pool of 9 Destiny Dice.
• Summon Daemons of Nurgle: If both players in alliance are using the Nurgle Allegiance Ability, then the team will share a single pool of Contagion Points, not two separate pools.
• Sylvaneth Wyldwoods: If both players in alliance are using the Sylvaneth Allegiance Ability, then each alliance only deploys one (1) Sylvaneth Wyldwood as described in the Allegiance Ability, instead of each player deploying a Wyldwood each.
• Ur-gold Runes: If both players in alliance are using the Fyreslayer Allegiance Ability, then each team will only use one Rune at a time and it will affect both armies when used. Your team can only use each Rune once as per normal rules.

Dice Saloon ask that no outside food and drink be brought on to the premises. Food and drink are available at the onsite cafe.

Please Note: Refunds can only be issued on tickets up to 14 days before the event.