This event will run using the Generals Handbook and the Matched Play ruleset, set to 1500pts. Most recent FAQ's and Errata's will also be in effect.

Each ticket bought will be putting £5+ into a prize pool, split across all awards for the event. This money will be as Store Credit to be used on anything purchasable at Dice Saloon. So tell your friends, the more tickets sold, the bigger prizes. UPDATED INFO: Details 1500 Points Pitched Battle Matched Play singles tournament. 3 games each tournament with the winner based on the number of games won and overall victory points scored.

Rules are based upon GH17 and latest FAQs, Malign portents matched play rules WILL BE IN EFFECT.

Army Composition: An Army must include 3 valid BATTLELINE units and may include up to 300 points of ALLIED units.

HARBINGERS Any harbingers included will cost their standard matched play points value regardless of if you and your opponent both include them. I.e. a fungoid cave shaman will always cost 80 points. However including a harbinger does not break allegiance nor count as an ally choice. I.e. beastclaw raiders may take a fungoid cave shaman without breaking their allegiance. The harbinger may be your general and grants access to their unique guiding portent. However may not be given a command trait or artefact of power unless they are of the same allegiance as the army. I.e a fungoid cave shaman may have a destruction trait and artefact if the entire army has destruction allegiance but none if the allegiance is beastclaw raiders.

The first two games will be played using the two new pitched battles from the malign portents book. Dark Omens and Heralds of Woe. The third game is a mystery scenario. Each player will have access to 9 prophecy points each battle round. Prior to the start of the first game you must choose a command trait, any artefacts of power and a guiding malign portent from the 6 avaliable. These choices will continue for the entire 3 game event.

The realm of battle Shyish rules will be in play for all 3 games. These include the pall of doom spell, the command abilities, the realmscape features and the power of death rules. The realmscape rules will be rolled for each game prior to the start and apply to all tables.

If you do not have access to these rules you may email me at thehollowedhills@gmail.com and be provided with them. Likewise you may ask any questions. If you wish to play test these rules I will be avaliable most Wednesdays prior to the event at dice saloon.

3 games played over a single day on 6'x4' tables.

Arrival and Registration 10.30

Game 1 start 11.00- 13.00

Half hour lunch and display armies for best army voting

Game 2 start 13.30 -15.30

Game 3 start 15.45- 17.45

Awards: 18.00

Awards for:
Best Army
Best Opponent
Overall Winner

Dice Saloon ask that no outside food and drink be brought on to the premises. Food and drink are available at the onsite cafe.

Please Note: Refunds can only be issued on tickets up to 14 days before the event.