Arkham Horror Card Game - The Scarlet Keys - Congress of Keys Ticket

Description
A ticket for Arkham Horror Card Game - The Scarlet Keys - Congress of KeysWelcome investigators to The Scarlet Keys campaign
Strange disappearances haunt the city of Arkham, Massachusetts. With each object, building, or person that vanishes, they are erased not just from physical existence, but from history and memory as well. Only a select few investigators remember those that disappeared–or so they believe. Before long, the mystery unravels into an international conspiracy, and our wary investigators find themselves recruited by a shadowy government agency whose sole purpose is the collection and research of paradimensional implements they call “Keys.” However, they aren’t the only ones searching for them…
Strange disappearances haunt the city of Arkham, Massachusetts. With each object, building, or person that vanishes, they are erased not just from physical existence, but from history and memory as well. Only a select few investigators remember those that disappeared–or so they believe. Before long, the mystery unravels into an international conspiracy, and our wary investigators find themselves recruited by a shadowy government agency whose sole purpose is the collection and research of paradimensional implements they call “Keys.” However, they aren’t the only ones searching for them…
You will need:
- TWO legal investigator decks built to the specified XP level. You'll play one in the Sleeping world and one in the Awake world. Ideally one that has the ability to gain clues easily and regularly or one that can handle themselves against monsters, then your second deck can be whatever you like. The XP level will be updated based on the previous scenarios and shown in the campaign log (google doc link at bottom of page) If you own the scenario it would also be very helpful to bring that. We recommend each player bring an additional deck in the unlikely event we need to 'balance' the groups a little better.
- A copy of the scenario. This is not important but we only have access to a couple of copies so extras will always be required. Please do not be offended if yours isn't used. (It's better we have extras than not enough!)
- A set of tokens and chaos bag along with keys, blessed and cursed chaos counters. Again this not important but we will only have access to limited sets.
We will be playing on Standard difficulty.
There is no need to commit to every scenario during this campaign you can drop in and out for any scenario, abiding by the rules currently set by the campaign log.
In this campaign we will be insisting that your investigator deck will be built with a total experience no more then 3 below the maximum available. This is to ensure that the power level of your deck is adequate for the point we are at in the campaign.
Campaign log
There is no need to commit to every scenario during this campaign you can drop in and out for any scenario, abiding by the rules currently set by the campaign log.
In this campaign we will be insisting that your investigator deck will be built with a total experience no more then 3 below the maximum available. This is to ensure that the power level of your deck is adequate for the point we are at in the campaign.
Campaign log