Control

Control
Price
£11.70

Out of Stock

Description

Based on the classic game Cuttle, in Control, players are time travelers who have been caught in a rupture in spacetime and displaced outside time. You must use Fuel Cells (the cards) to refuel your time machine or stop other players from refueling theirs first.

To escape the rupture, you must reach a Fuel Cell Charge of 21 or more on your Installed Fuel Cells at the end of your turn. Whoever does so first closes the rupture, leaving the other travelers lost outside time.

During your turn, you choose to either draw a card, install a Fuel Cell in your area of play, burn a Fuel Cell to the discard pile, or defuse an opponent's Fuel Cell. The Fuel Cell Charge on cards ranges from 1–10 and different abilities on Fuel cells make for changing strategies and multiple lines of play.


Properties

Min Players 2
Max Players 4
Min Playtime 5
Max Playtime 15
Age 10
Mechanic Hand Management, Take That,
Category Card Game, Science Fiction,
Artist Kyle Key, Mattox Shuler,
Designer Mattox Shuler,
Product Type Board game,