Dungeon Command: Tyranny of Goblins

Dungeon Command: Tyranny of Goblins
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Price
£20.10

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Description

Dungeon Command: Tyranny of Goblins is a card-driven skirmish game played on modular interlocking map tiles that uses order cards, creature cards and miniatures. The object of the game is to have the highest remaining Morale when an opposing warband's Morale has been reduced to 0 or below, or if a player ends his or her turn with no creatures on the battlefield.

As a player, you take on the role of a commander, sending a warband to battle the forces arrayed against you. You recruit troops and deploy them on the battlefield. You issue orders to those creatures, outfit them with spells and equipment, and direct their tactics to break the morale of your enemies and drive them from the field.

Dungeon Command: Tyranny of Goblins includes twelve miniatures, such as a horned devil, a troll, a bugbear, hobgoblins, and goblins. While each Dungeon Command faction is meant to be played by a single player, quick-start rules allow two players to engage in a shortened version of the game using only one box. Dungeon Command is designed for two players, although up to four can play with a few adjustments explained under the advanced rules.

Integratable with:

 Dungeon Command: Blood of Gruumsh
 Dungeon Command: Curse of Undeath
 Dungeon Command: Heart of Cormyr
 Dungeon Command: Sting of Lolth




Can also integrate with:

 Dungeons & Dragons: Castle Ravenloft Board Game
 Dungeons & Dragons: The Legend of Drizzt Board Game
 Dungeons & Dragons: Wrath of Ashardalon Board Game
 Dungeons & Dragons: Temple of Elemental Evil Board Game





Properties

Min Players 2
Max Players 4
Min Playtime 90
Max Playtime 90
Age 12
Mechanic Action Points, Area Movement, Campaign / Battle Card Driven, Hand Management,
Category Card Game, Fantasy, Miniatures, Wargame,
Designer Chris Dupuis, Kevin Tatroe, Peter Lee, Rodney Thompson,
Product Type Board game,