Nuklear Winter '68: Heart Of Darkness

Nuklear Winter '68: Heart Of Darkness
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Description

An expansion for Nuklear Winter '68.

A New Age Enters World War 2

First, there was the white light, and then everything melted away. The war ended in 1946 with the nuclear annihilation of the Third Reich, but all was not lost; many German units took shelter in underground vaults where they continued to live, train and develop new weapons. The Reich, oblivious of the climatic, technological and political changes inflicted by more than twenty years of nuclear winter, emerged in 1968 under Himmler's guidance only to find the Fatherland, a barren land now known as the Zone, surrounded by the NATO military and populated by mutants and a mysterious army of elusive beings fighting under the sign of the Black Hand.  

It is now 1969. One year has passed since the Reich began its struggle, only to have met a stiffer than anticipated resistance from the Black Hand, their war beasts, and the powerful NATO forces. The German war machine's bold impetus has been bogged down and turned into a fighting withdrawal as men, equipment, and food levels have dwindled to critically low levels. To make matters worse, a somber cloud looms over the Germans as Himmler, the Reich's ruthless commander, has been bedridden by a peculiar illness. Feeling that his time may be nearing, Himmler decides to reveal that the relic recovered from the Holterbeg monastery during the previous year's campaign may represent the vaults' only hope for survival and the answer to Germany's future.

Scholars of the occult-worshiping Arkanum Korps have discovered that the object is actually a map marker, the link to another artifact, a source of unspeakable power amongst the mortals. Mentioned in writings from the Xth century, dating from the birth of the Holy Roman Empire, it is said that the Charred Heart was responsible for the rise and downfall of the great European kingdoms - a true maker of kings. Its trail had been lost sometime during the 1800s, but there may be a glimmer of hope if, according to the Holterberg relic, it were to be found again somewhere in the East and used to restore Germania Magna. The much-feared Arkanum Korps are tasked, once again, to head out for the Magdeburg ruins, far into the unexplored part of the Zone in search of the Charred Heart artifact.

Meanwhile, in a surprising turn of events, for reasons yet unknown, the Black Hand took on the fight to NATO, deliberately or not, saving the Reich from certain doom. Despite the defeat and subsequent disappearance of their Zealot commander holding the Wunderwaffe blueprints in last year’s showdown, seemingly endless swarms of Zealots and Ravagers poured from the crimson woods onto the unsuspecting US and Russian bases, ambushing supply columns and encircling numerous divisions in the war-torn Zone, effectively halting NATO's drive towards the retreating German army.

For NATO there are no options other than to keep going forward. Their political and financial strength can, and must, keep the supply chain intact. Their doctrine dictates that wherever resistance is met, more weight is to be put into the push in order to crush the obstacle; efforts have been made to increase the power, range and overall effectiveness of all their weapon systems. HADES (Heavy Assault and Demolition Expeditionary Squadron) is the newly assembled formation at the tip of NATO's thrust, closely guided by Russian GRU agents rumored to have psychic powers. Fielding machines and weapons built based on Nikola Tesla's works on the power of electricity and automatons; HADES is already trampling its way to the frontline.

Heart of Darkness 2nd Edition is NOT a Complete Game.

You Must own the Nuklear Winter 68 2nd Edition to Play Heart of Darkness 2nd Edition. "

Complexity: 5 out of 10

Solitaire: 7 out of 10

Ages: 12+

Players: 1-2

Time: 60-120 Minutes


Properties

Min Players 2
Max Players 3
Min Playtime 60
Max Playtime 60
Age 12
Mechanic Chit-Pull System, Hexagon Grid,
Category Expansion for Base-game, Fantasy, Science Fiction, Wargame, World War II,
Artist Petre Tutunea,
Designer Petre Tutunea,
Product Type Board game,