Guild Ball: Falconer's Guild Daughter of Falcons

Guild Ball: Falconer's Guild Daughter of Falcons
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The Falconers are a damn mystery to everyone, between the rumours surrounding their origins and their enigmatic ties to the Hunters. One things for sure, though - the Falconer’s Guild represent an unwelcome wildcard for the Guilds; their sudden appearance an omen the feral Hunters are on the rise once more...
- Lucky, Free Agent

Leader of her flock, the Daughter of Falcons directs her team with merciless efficiency, isolating her prey methodically before the skies darken and death plummets from above. On the rare occasion her victim might escape their fate, it is only because Devana has instead chosen to steal the ball, directing it away to her teammates and safety.

The ruthless stare of their eyes akin to the flash of cold steel, the Falconer’s Guild relentlessly stalk their prey, harrying their foes from afar before ruthlessly closing in for the kill. Nowhere on the pitch can be truly safe from a fate borne upon the wings of the great birds, command of the skies affording the Falconers a tactical breadth previously unknown to the Empire of the Free Cities.

Begin the nocturnal hunt - this set includes a ball, 6 player cards, bases, 3D terrain piece, goalpost and 6 players: Devana, Frelsi, Mataagi, Rundaas, Minerva, Ikaros.


Faction Falconer's Guild,
Game System Guild Ball,
Race Beast, Human,
Class Druid, Engineer, Ranger, Rogue,
Min Players 2
Max Players 2
Min Playtime 60
Max Playtime 60
Age 12
Mechanic Action Points, Dice Rolling, Variable Player Powers,
Category Expansion for Base-game, Fantasy, Medieval, Miniatures, Sports,
Designer Mat Hart, Richard Loxam,
Product Type Board game, Miniature,
Scale 28mm,
Finish Unpainted,
Material Resin,
Model Count 9,